Screenieboppers and extreme screenies: the place of screen time in the time budgets of 10-13 year-old Australian children

Aust N Z J Public Health. 2006 Apr;30(2):137-42. doi: 10.1111/j.1467-842x.2006.tb00106.x.

Abstract

Objectives: Excessive 'screen time' has been associated with a range of psychosocial disturbances and increasing pediatric obesity. This study describes the magnitude, distribution, composition and time-distribution of children's screen use; examines correlates of screen use; and characterises 'extreme' screen users (top quartile).

Methods: 1,039 South Australian children aged 10-13 years old completed a multimedia 24-hour activity recall diary on 2-4 occasions in 2002, including at least one school day and one non-school day.

Results: The median screen time was 229 minutes.d(-1). This was higher in boys (264 vs. 196 minutes; p<0.001) and on non-school days (260 vs. 190 minutes; p<0.001), increased with age (p=0.003), and decreased with socio-economic status (SES; p=0.003). Television consumed 73% of all screen time, video games 19%, non-game computer use 6%, and cinema 2%. The top quartile of screen users were more likely to be boys (OR=3.8), have low physical activity (OR=4.3), spend >25% of screen time playing video games (OR=1.8), sleep less, and be of lower SES.

Conclusions and implications: Interventions to reduce screen time should target inactive, low-SES boys, encourage earlier bedtimes, and limit video game use.

MeSH terms

  • Adolescent
  • Adolescent Behavior* / classification
  • Age Distribution
  • Causality
  • Child
  • Child Behavior* / classification
  • Computer Terminals / statistics & numerical data*
  • Female
  • Health Surveys
  • Humans
  • Male
  • Motion Pictures / statistics & numerical data*
  • Obesity / epidemiology
  • Schools
  • Sex Distribution
  • Sleep
  • Socioeconomic Factors
  • South Australia / epidemiology
  • Television / statistics & numerical data*
  • Time Factors
  • Video Games / statistics & numerical data*