Lessons from strategy game modelling climate changeBMJ 2011; 343 doi: https://doi.org/10.1136/bmj.d7379 (Published 15 November 2011) Cite this as: BMJ 2011;343:d7379
- Rory O’Conor, consultant in public health1
Fate of the World is a single player strategy game with a realistic model of the world and its regions, demography, energy, welfare, environment, climate, and technology.1 Players have to try to reach the year 2200 without the planet frying. A player makes strategic decisions every five years. The model advances, and the player studies a range of reports, feedback, and data before making their next set of decisions.
Succeeding on the main scenario (reach 2200 without global temperature increasing more than 3ºC) is described by players as “insanely difficult,” but there are some playable early year scenarios. The game forces a re-think of priorities, and you have to change from concentrating on welfare towards concentrating on emissions and energy policy to have any chance of progressing beyond 2100.
Cite this as: BMJ 2011;343:d7379
Competing interests: None declared.